mms-sim/main.cpp

156 lines
3.5 KiB
C++

#include <string>
#include <sys/types.h>
#include "api.h"
#include <queue>
enum turn{left = 0, right =1};
struct fill {
int x, y, z;
};
struct dirnode {
char value;
dirnode* next;
dirnode* prev;
dirnode(char val): value(val){};
};
struct maze { /* Distancias de Manhattan */
int vwalls[15][15];
int hwalls[15][15];
int mhtn[16][16];
maze(){
mhtn[7][7] = 0; /* las celdas del centro tienen */
mhtn[7][8] = 0; /* un valor de cero porque son */
mhtn[8][7] = 0; /* la meta. */
mhtn[8][8] = 0;
}
}maze;
class mmstats {
private:
dirnode* tail;
dirnode* head;
void addnode(char val) {
dirnode* temp = new dirnode(val);
if (head != nullptr) {
head->next = temp;
temp->prev = head;
temp->next = tail;
head = temp;
tail->prev = head;
}
if (head == nullptr) {
head = temp;
tail = temp;
}
}
public:
int y;
int x;
char dir;
mmstats(): tail(nullptr), head(nullptr) {
addnode('e');
addnode('s');
addnode('w');
addnode('n');
dir = 'n';
}
void turn(int opt) {
if (opt)
head = head->next;
else head = head->prev;
dir = head->value;
switch (dir) {
case 'n': log("Norte");
break;
case 'e': log("Este");
break;
case 's': log("Sur");
break;
case 'w': log("Oeste");
break;
}
}
}stats;
void flood(struct maze*, struct mmstats*);
void flood(struct maze* maze, struct mmstats* mmstats) {
const int w = 15; /* X lenght*/
int i, j;
int prevNum;
int marked[16][16];
std::queue<fill> myqueue;
myqueue.push({6,7,0});
myqueue.push({6,8,0});
myqueue.push({7,6,0});
myqueue.push({8,6,0});
myqueue.push({9,7,0});
myqueue.push({9,8,0});
myqueue.push({7,9,0});
myqueue.push({8,9,0});
marked[7][7] = 1; /* las celdas del centro tienen */
marked[7][8] = 1; /* un valor de cero porque son */
marked[8][7] = 1; /* la meta. */
marked[8][8] = 1;
API::setText(7, 7, 0);
API::setText(7, 8, 0);
API::setText(8, 7, 0);
API::setText(8, 8, 0);
while (myqueue.size()) {
i = myqueue.front().x;
j = myqueue.front().y;
prevNum = myqueue.front().z;
myqueue.pop();
if (mmstats->x == i && mmstats->y == j) {
log("flood end");
break;
}
if (i < 0 || i > w || j < 0 || j > w
|| marked[i][j]==1) {
continue;
}
else {
API::setText(i, j, prevNum+1);
maze->mhtn[i][j] = prevNum+1;
marked[i][j] = 1;
myqueue.push({i+1, j, prevNum +1});
myqueue.push({i-1, j, prevNum +1});
myqueue.push({i, j+1, prevNum +1});
myqueue.push({i, j-1, prevNum +1});
}
}
}
int main(int argc, char* argv[]) {
log("Running...");
API::setColor(0, 0, 'G');
// API::setText(0, 0, "abc");
API::setWall(1, 0, 'e');
stats.x = 0;
stats.y = 0;
flood(&maze, &stats);
while (true) {
if (!API::wallLeft()) {
API::turnLeft();
stats.turn(left);
}
while (API::wallFront()) {
API::turnRight();
stats.turn(right);
}
API::moveForward();
}
}