Ajustar algoritmo para regresar al inicio #3
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.gitignore
vendored
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.gitignore
vendored
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@ -1 +1,2 @@
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a.out
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.clang-format
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@ -8,7 +8,7 @@ https://github.com/mackorone/mms
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## Configuración en mms
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1. Clonar el repositorio
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```git clone git.fisionx.mooo.com/FisionX/mms-sim```
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```git clone git.fisionx.win/FisionX/mms-sim```
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2. Seleccionar el directorio del repo
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3. Usar el comando de compilado
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151
main.cpp
151
main.cpp
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@ -1,8 +1,8 @@
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#include <string>
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#include <sys/types.h>
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#include <queue>
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#include "api.h"
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#include "mms.h"
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#include <queue>
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#include <string>
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#include <sys/types.h>
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#define W 15 /* ancho y alto del laberinto -1 */
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@ -16,36 +16,19 @@ struct fill {
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int x, y, z;
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};
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void flood(struct maze*, struct mmstats*);
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void flood_start(struct maze*, struct mmstats*);
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void flood(struct maze *, struct mmstats *, int coordinates[2]);
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void follow(struct maze maze, class mmstats mms);
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int *nextcell(int i, int j, int dir, int ndir[2]);
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void updatepos(class mmstats *mms);
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void locateWall(struct maze &maze);
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void flood(struct maze* maze, struct mmstats* mmstats) {
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void flood(struct maze *maze, struct mmstats *mmstats, int coordinates[2]) {
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int i, j;
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int prevNum;
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int marked[16][16] = {0};
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std::queue<fill> myqueue;
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myqueue.push({7,7,-1});
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myqueue.push({7,8,-1});
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myqueue.push({8,7,-1});
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myqueue.push({8,8,-1});
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API::setText(7, 7, 0);
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API::setText(7, 8, 0);
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API::setText(8, 7, 0);
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API::setText(8, 8, 0);
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/*
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for (int x = 0; x < 16; x++) {
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for (int y = 0; y < 16; y++) {
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marked[x][y] = 0;
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}
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}
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*/
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myqueue.push({coordinates[0], coordinates[1], -1});
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while (myqueue.size()) {
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i = myqueue.front().x;
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@ -53,48 +36,9 @@ void flood(struct maze* maze, struct mmstats* mmstats) {
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prevNum = myqueue.front().z;
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myqueue.pop();
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if (i < 0 || i > W || j < 0 || j > W
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|| marked[i][j]==1) {
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if (i < 0 || i > W || j < 0 || j > W || marked[i][j] == 1) {
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continue;
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}
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else {
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API::setText(i, j, prevNum+1);
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maze->mhtn[i][j] = prevNum+1;
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marked[i][j] = 1;
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if (!maze->vwalls[i][j])
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myqueue.push({i+1, j, prevNum +1});
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if (!maze->vwalls[i-1][j])
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myqueue.push({i-1, j, prevNum +1});
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if (!maze->hwalls[i][j])
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myqueue.push({i, j+1, prevNum +1});
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if (!maze->hwalls[i][j-1])
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myqueue.push({i, j-1, prevNum +1});
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}
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}
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}
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void flood_start(struct maze* maze, struct mmstats* mmstats) {
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int i, j;
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int prevNum;
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int marked[16][16] = {0};
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std::queue<fill> myqueue;
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myqueue.push({0,0,-1});
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while (myqueue.size()) {
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i = myqueue.front().x;
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j = myqueue.front().y;
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prevNum = myqueue.front().z;
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myqueue.pop();
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if (i < 0 || i > W || j < 0 || j > W
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|| marked[i][j]==1) {
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continue;
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}
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else {
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} else {
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API::setText(i, j, prevNum + 1);
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maze->mhtn[i][j] = prevNum + 1;
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marked[i][j] = 1;
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@ -127,52 +71,52 @@ void follow(struct maze maze, class mmstats* mms) {
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nextcell(mms->x, mms->y, mms->head->prev->value, next_L);
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nextcell(mms->x, mms->y, mms->head->next->value, next_R);
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nextcell(mms->x, mms->y, mms->head->next->next->value, next_B);
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if(maze.mhtn[next[0]][next[1]] == nextmht && !API::wallFront()
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|| !API::wallFront() && API::wallLeft() && API::wallRight()) {
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if(maze.mhtn[next_L[0]][next_L[1]] <= nextmht && !API::wallLeft()) { /* Detectar si hay atajos */
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if (maze.mhtn[next[0]][next[1]] == nextmht && !API::wallFront() ||
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!API::wallFront() && API::wallLeft() && API::wallRight()) {
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if (maze.mhtn[next_L[0]][next_L[1]] <= nextmht &&
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!API::wallLeft()) { /* Detectar si hay atajos */
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API::turnLeft();
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mms->turn(left);
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log("left");
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return;
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}
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else if(maze.mhtn[next_R[0]][next_R[1]] <= nextmht && !API::wallRight()) {
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} else if (maze.mhtn[next_R[0]][next_R[1]] <= nextmht &&
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!API::wallRight()) {
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API::turnRight();
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mms->turn(right);
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log("right");
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return;
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}
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else{
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} else {
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log("forward");
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return;
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}
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}
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else if(maze.mhtn[next_L[0]][next_L[1]] <= nextmht && !API::wallLeft()) {
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} else if (maze.mhtn[next_L[0]][next_L[1]] <= nextmht && !API::wallLeft()) {
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API::turnLeft();
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mms->turn(left);
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log("left");
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return;
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}
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else if(maze.mhtn[next_R[0]][next_R[1]] <= nextmht && !API::wallRight()) {
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} else if (maze.mhtn[next_R[0]][next_R[1]] <= nextmht &&
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!API::wallRight()) {
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API::turnRight();
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mms->turn(right);
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log("right");
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return;
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}
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else if(maze.mhtn[next_B[0]][next_B[1]] == nextmht
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|| API::wallFront() && API::wallLeft() && API::wallRight()) {
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} else if (maze.mhtn[next_B[0]][next_B[1]] == nextmht ||
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API::wallFront() && API::wallLeft() && API::wallRight()) {
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API::turnRight();
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mms->turn(right);
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API::turnRight();
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mms->turn(right);
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log("180");
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return;
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}
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else if(maze.mhtn[next_R[0]][next_R[1]] <= maze.mhtn[next_B[0]][next_B[1]] && !API::wallRight()){
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} else if (maze.mhtn[next_R[0]][next_R[1]] <=
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maze.mhtn[next_B[0]][next_B[1]] &&
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!API::wallRight()) {
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API::turnRight();
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mms->turn(right);
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log("bRight");
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}
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else if(maze.mhtn[next_L[0]][next_L[1]] <= maze.mhtn[next_B[0]][next_B[1]] && !API::wallLeft()){
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} else if (maze.mhtn[next_L[0]][next_L[1]] <=
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maze.mhtn[next_B[0]][next_B[1]] &&
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!API::wallLeft()) {
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API::turnLeft();
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mms->turn(left);
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log("bLeft");
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@ -182,13 +126,17 @@ void follow(struct maze maze, class mmstats* mms) {
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int *nextcell(int i, int j, int dir, int ndir[2]) {
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switch (dir) {
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case norte: j++;
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case norte:
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j++;
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break;
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case este: i++;
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case este:
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i++;
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break;
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case sur: j--;
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case sur:
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j--;
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break;
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case oeste: i--;
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case oeste:
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i--;
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break;
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}
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ndir[0] = i;
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@ -201,13 +149,17 @@ void updatepos(class mmstats* mms) {
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* la posicion del micromouse en el valor correspondiente
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*/
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switch (mms->dir) {
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case norte: mms->y++;
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case norte:
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mms->y++;
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break;
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case este: mms->x++;
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case este:
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mms->x++;
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break;
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case sur: mms->y--;
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case sur:
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mms->y--;
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break;
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case oeste: mms->x--;
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case oeste:
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mms->x--;
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break;
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}
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}
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@ -273,20 +225,19 @@ void locateWall(struct maze* maze, class mmstats *mms) {
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}
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}
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int main(int argc, char *argv[]) {
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log("Running...");
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API::setColor(0, 0, 'G');
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// API::setText(0, 0, "abc");
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mmstats stats;
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struct maze maze2;
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stats.x = 0;
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stats.y = 0;
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int next_pos[2] = {7, 7};
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for (;;) {
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locateWall(&maze, &stats);
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flood(&maze, &stats);
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flood(&maze, &stats, next_pos);
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follow(maze, &stats);
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if (maze.mhtn[stats.x][stats.y] == 0) {
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log("Finish");
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@ -298,9 +249,12 @@ int main(int argc, char* argv[]) {
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updatepos(&stats);
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// log(maze.hwalls[stats.x][stats.y]);
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}
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next_pos[0] = 0;
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next_pos[1] = 0;
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for (;;) {
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locateWall(&maze, &stats);
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flood_start(&maze, &stats);
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flood(&maze, &stats, next_pos);
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follow(maze, &stats);
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if (stats.x == 0 && stats.y == 0) {
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log("start");
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@ -312,9 +266,12 @@ int main(int argc, char* argv[]) {
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updatepos(&stats);
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// log(maze.hwalls[stats.x][stats.y]);
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}
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next_pos[0] = 7;
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next_pos[1] = 7;
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for (;;) {
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locateWall(&maze, &stats);
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flood(&maze, &stats);
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flood(&maze, &stats, next_pos);
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follow(maze, &stats);
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if (maze.mhtn[stats.x][stats.y] == 0) {
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log("Finish");
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@ -324,7 +281,7 @@ int main(int argc, char* argv[]) {
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// log(stats.y);
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API::moveForward();
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updatepos(&stats);
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//log(maze.hwalls[stats.x][stats.y]);
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}
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// log(maze.hwalls[stats.x][stats.y]);
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return 0;
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}
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Block a user