FloodFill #2
31
main.cpp
31
main.cpp
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@ -11,12 +11,6 @@ struct maze { /* Distancias de Manhattan */
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int vwalls[15][15];
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int hwalls[15][15];
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int mhtn[16][16];
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maze(){
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mhtn[7][7] = 0; /* las celdas del centro tienen */
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mhtn[7][8] = 0; /* un valor de cero porque son */
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mhtn[8][7] = 0; /* la meta. */
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mhtn[8][8] = 0;
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}
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}maze;
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struct fill {
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@ -35,6 +29,7 @@ void flood(struct maze* maze, struct mmstats* mmstats) {
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int marked[16][16];
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std::queue<fill> myqueue;
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/*
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myqueue.push({6,7,0});
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myqueue.push({6,8,0});
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myqueue.push({7,6,0});
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@ -44,11 +39,12 @@ void flood(struct maze* maze, struct mmstats* mmstats) {
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myqueue.push({9,8,0});
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myqueue.push({7,9,0});
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myqueue.push({8,9,0});
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marked[7][7] = 1; /* las celdas del centro tienen */
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marked[7][8] = 1; /* un valor de cero porque son */
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marked[8][7] = 1; /* la meta. */
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marked[8][8] = 1;
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*/
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myqueue.push({7,7,-1});
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myqueue.push({7,8,-1});
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myqueue.push({8,7,-1});
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myqueue.push({8,8,-1});
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API::setText(7, 7, 0);
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API::setText(7, 8, 0);
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@ -61,13 +57,6 @@ void flood(struct maze* maze, struct mmstats* mmstats) {
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prevNum = myqueue.front().z;
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myqueue.pop();
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if (mmstats->x == i && mmstats->y == j) {
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/*log("flood end");*/
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API::setText(i, j, prevNum+1);
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maze->mhtn[i][j] = prevNum+1;
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break;
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}
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if (i < 0 || i > W || j < 0 || j > W
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|| marked[i][j]==1) {
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continue;
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@ -195,15 +184,15 @@ void locateWall(struct maze* maze, class mmstats *mms) {
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break;
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case sur:
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if(API::wallFront() && mms->y != 0) {
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maze->vwalls[mms->x][mms->y-1] = 1;
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maze->hwalls[mms->x][mms->y-1] = 1;
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API::setWall(mms->x, mms->y-1, 'n');
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}
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if(API::wallLeft() && mms->x != 15){
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maze->hwalls[mms->x][mms->y] = 1;
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maze->vwalls[mms->x][mms->y] = 1;
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API::setWall(mms->x, mms->y, 'e');
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}
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if(API::wallRight() && mms->x != 0){
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maze->hwalls[mms->x -1][mms->y] = 1;
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maze->vwalls[mms->x -1][mms->y] = 1;
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API::setWall(mms->x -1, mms->y, 'e');
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}
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break;
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